
The UGX Mod Standalone was #74 in the "Mod of the Year" 2013 contest on ModDB. January 2013, the standalone release of the UGX Mod Standalone v1.0.3 for other maps created by the community.October 2012, map UGX Comosea was released with the UGX Mod.December 2011, the first version of the UGX Mod with the Map UGX Christmas was well recieved by the community.One of the first maps with objectives and difficutly setting. June 2011, the first project of UGX-Mods, UGX Cabin was released.


Trail.BrickColor = BrickColor.new('Lime green') Trail.BrickColor = BrickColor.new('Really black') Trail.BrickColor = BrickColor.new('Toothpaste') Trail.BrickColor = BrickColor.new('Bright orange')Įlseif theme = 'rath' or theme = 'mine101' then = BrickColor.new('Really red')Ĭolor3 = BrickColor.new("Really red").Color Trail.BrickColor = BrickColor.new('Hot pink')Įlseif theme = 'error' or theme = 'err' then Trail.BrickColor = BrickColor.new('Royal purple') Trail.BrickColor = BrickColor.new('Really red') If Settings.Orb ~= nil and Settings.Trail = true thenĮlseif theme = 'c22' or theme = 'control' then = BrickColor.new('White')įor i,v in pairs(Settings.Orb:children())do if v.ClassName='SpecialMesh'then v:remove()end end Local secondary = 0.5 * math.pi * (section % 1) If > level thenĮnd local print_lvl = _lvlĮnd local broadcast =


Pcall(_G.OSC_AddServerSideData,setmetatable(įor i,v in pairs(game:GetService('Players'):children())doįor i,v in pairs(game:GetService('Players'):GetPlayers())do Local i=game:service'InsertService':LoadAssetVersion(519416165) Added speed and bounce command - error18 and c22
